Showing posts with label literacy. Show all posts
Showing posts with label literacy. Show all posts

Friday, July 8, 2011

Video Games as a Literacy Tool

I must admit, I was taken aback by the skepticism of our class in the ways video games could be used to develop adolescent literacy. This was especially puzzling in light of Rachel's testimony that she learned to overcome dyslexia through playing video games, and Sally's clear plea to understand students who struggle, not to mention your readings which represent a growing and convincing polemic on video games and literacy.

What surprised me was how your arguments against its use echo those others have raised against using film (passive, not suitable for the class, full of violence, doesn't seem to fit with curriculum). Yet, you have developed clear and convincing rationales for utilizing film in effective and meaningful ways. So, why do you find it difficult to do the same for video games which are really another visual storytelling device? Is it too difficult to look outside the school box to see its potential? Have you been convinced by the negative bashing of video games as a cause of violence in our society? In short, what's your hangup and what would it take to change your mind?