What I'm also feeling strongly about is the sense that this embedding concept is key to helping students recognize/realize the tools and resources available to establishing their identities and roles in the community via civic engagement.
I'm also understanding the designing of a game as a type of mentor-text project. Once the class has that shared experience, we can refer back to it as we think through and read/explore/create other projects--especially writing. (How did you handle this when you were designing...? Remember what we discovered when...)
I also like the idea of getting my feet wet by designing a board game based on a narrative we have all read, or as a lit circle activity. It's a very doable first step, though I feel almost certain that my students would almost immediately start talking about its adaptation as a video game.
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